Tag Archives: Game Studio

Developer Hub: Download Windows Phone Developer tools SDK 7.1 (Mango) beta & 7.0


    Now you can download the new Windows Phone Developer Tools 7.1 (Mango) Beta can be used to develop Applications for both 7.0 and 7.1 version of Windows Phone OS releases.  You can experiment with the latest tools release for Windows Phone. WPDT 7.1 Beta provides the tooling necessary to target the upcoming Windows Phone OS release (codenamed “Mango”) in addition to productivity enhancements such as an app profiler and an improved emulator.
    Although not required, the Windows Phone Developer Team strongly recommends that you install WPDT 7.1 Beta on a separate machine. Apps built for 7.0 by using the 7.1 beta tools should certify and behave similarly to those produced by your current WPDT environment, but these are beta tools and your apps may behave inconsistently. If you encounter an issue between the beta tools/emulator and production phones, please report the issue on the App Hub ‘tools for wp7’ forum.
    The Windows Phone Developer Tools includes the following,
    • Microsoft Windows Phone Developer Tools 7.1 (Beta)
    • Windows Phone Emulator (Beta)
    • Silverlight 4 SDK and DRT
    • Microsoft XNA Game Studio 4.0 Refresh Windows Phone Extensions
    • Microsoft Expression Blend SDK Preview for Windows Phone 7.1
    • WCF Data Services Client for Window Phone 7.1
        Please note:
        1) Windows Server, Windows XP & Virtual machine platforms are not supported
        2)  If you are installing Visual Studio 2010 Express for Windows® Phone 7.1 alone, you can install it on any drive. If Visual Studio 2010 Professional or higher is already installed on your development computer, Windows Phone Developer Tools 7.1 Beta is installed on the same drive as the existing Visual Studio installation.
        3) If you just need WP 7.0 SDK, then you can Download the Windows Phone 7.0 SDK (Windows Phone Developer Tools), then download and install the Windows Phone Developer Tools January 2011 Update and the Windows Phone Developer Tools Fix. The January 2011 Update should only be applied after you’ve installed the Windows Phone Developer Tools.

        Note: French, Italian, German, and Spanish versions of the tools are available at the Microsoft Download Center.

                                                                                                                blogged using my Windows Live Writer 2011…

        Comprehensive guide: Windows Phone development resources


        Looking for a comprehensive guide to development resources for Windows Phone? Visit the Windows Phone developer resources pages on App Hub.

        Please find the following topic pages so you can learn everything you need to know to create great apps and games for Windows Phone:

        Silverlight for Windows Phone

        XNA Game Studio and XNA Framework

        Windows Phone Developer Tools and Device Unlock

        User Experience and User Interface

        Application and Execution Model

        Input, Touch and Gestures

        Launchers and Choosers

        Security

        Frame and Page Navigation

        Isolated Storage

        Performance

        Advertising Services

        Camera and Photos

        Media – Audio and Video

        Push Notifications and Live Tiles

        App Bar and Controls

        Location and Mapping

        Networking and Web Services

        Sensors

        Globalization and Localization

        Porting Your App or Game to Windows Phone 7

        Application Publishing and Marketplace

        Book review: Programming Windows Phone 7


        Are you the Windows Phone 7 developer or want to know how to create WP7 apps? Then this book is meant for you. To give you a sense of this offering, here is Charles’s Introduction—beneath that you’ll find the ebook’s full Table of Contents:

        Introduction

        This book is a gift from the Windows Phone 7 team at Microsoft to the programming community, and I am proud to have been a part of it. Within the pages that follow, I show you the basics of writing applications for Windows Phone 7 using the C# programming language with the Silverlight and XNA 2D frameworks.

        Yes, Programming Windows Phone 7 is truly a free download, but for those readers who still love paper—as I certainly do—this book will also be available (for sale) divided into two fully-indexed print editions: Microsoft Silverlight Programming for Windows Phone 7 and Microsoft XNA Framework Programming for Windows Phone 7. ]

        The best thing would be, with the money you’ve saved downloading this book, please buy other books. Despite the plethora of information available online, books are still the best way to learn about programming within a coherent and cohesive tutorial narrative. Every book sale brings a tear of joy to an author’s eye, so please help make them weep overflowing rivers.

        In particular, you might want to buy other books to supplement the material in this book. For example, I barely mention Web services in this book, and that’s a serious deficiency because Web services are likely to become increasingly important in Windows Phone 7 applications. My coverage of XNA is limited to 2D graphics and while I hope to add several 3D chapters in the next edition of this book, I don’t really get into the whole Xbox LIVE community aspect of game development. Nor do I discuss any programming tools beyond Visual Studio—not even Expression Blend.

        Sections:

        This book is divided into three parts. The first part discusses basic concepts of Windows Phone 7 programming using example programs that target both Silverlight and the XNA framework. It is likely that many Windows Phone 7 developers will choose either one platform or the other, but I think it’s important for all developers who have at least a little knowledge of the alternative to their chosen path.

        The second part of this book focuses entirely on Silverlight, and the third part on XNA 2D. For your convenience, the chapters in each part build upon previous knowledge in a progressive tutorial narrative, and hence are intended to be read sequentially.

        To use this book properly you’ll need to download and install the Windows Phone Developer Tools, which includes Visual Studio 2010 Express for Windows Phone, XNA Game Studio 4.0, and an on-screen Windows Phone Emulator to test your programs in the absence of an actual device. Get the latest information and downloads at http://developer.windowsphone.com.

        PDF Download:BTW, you can download a PDF here (38.6 MB).

        Code samples (C#): You can download the ebook’s C# sample code here (5.03 MB).

        Code samples (VB.Net): And you can download the sample code in Visual Basic for Chapters 1-18 here (5.21 MB).

        Nice way to start with! Wonderful book for the Windows Phone 7 programming!

        Windows Phone 7: 80% increase in App developers


        The developer community is placing some big bets with Windows Phone. How we can see that? Per WindowsPhone’s team blog we can notice nearly 80% increase in the number of registered developers since September, with more than 15,000 developers already signaling their intent to bring exciting content to Windows Phone. This is a great move.

        In order to promote the efforts of developers, Windows Phone team assisting in the following ways:

        1) Find Windows Phone 7 Apps & Games on Bing Visual Search
        2) Promoting Windows Phone 7 Apps & Games on Xbox 360
        3) Windows Phone 7 Apps & Games on Windowsphone.com
        4) Campaigns featuring Windows Phone 7 Apps & Games
        5) Windows Phone Marketplace on Zune PC software

        With the international expansion of the Zune music and video service on Xbox LIVE, Windows PC and of course Windows Phone, the Zune PC software is now on more screens and in more markets than ever. In addition to the things we’re doing to promote apps and games for Windows Phone 7, we’ve added a few features that developers can use to better market their apps and games. Developers can take advantage of deep linking by installing the Download Now Kit.

        This is just a sample of the type of work that we do to get apps and games in front of customers. You can expect more apps, contents in the Marketplace in forth coming days!!

        Windows Phone 7: How to get apps from Marketplace?


        Get apps from Marketplace

        On your phone or from your PC, get apps and games wherever you are.

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        Check out Marketplace—Microsoft’s virtual store for apps, games, and other entertainment for your phone. Many apps and games in Marketplace are free, while others let you try before you buy.

        Before you try or buy an app or game:

        Apps on the phone

        Get apps on your phone
        • On Start, tap Marketplace Marketplace tile.

        • Tap Apps.

        • Flick left or right to see top, new, or featured apps, or browse categories. When you find an app or game you want, tap it.

        • If you want to install a free app or game, tap Install twice to confirm and download it to your phone.

        • If you want to buy an app or game:

          • Tap Buy to buy a paid app. Or tap Try (if available) to try it.

          • Do one of the following:

            • If you’re trying an app, tap Install.

            • If you’re buying an app, tap Buy, select your payment method (either a credit card or a charge to your phone bill), and then tap Buy again.

          Note

          By default, purchases are added to your phone bill (if this service is available from your mobile operator). Or you can use a credit card: in the Confirm purchase screen, tap Change payment method, and then tap Add a credit card. (Or just tap Add a credit card.) Follow the steps on the screen.

          Confirm purchase screen on phone
          "Confirm purchase" screen on phone

        • It might take several minutes for the app or game to download and install, depending on its size. A progress bar on the details screen shows the status.

          Tips
          • To check the progress of an app or game you’re downloading, tap Check install.

          • To pause a downloading app, on the Marketplace Downloads screen (tap Check install or the download link at the bottom of the Marketplace Hub), tap and hold the item, then tap Pause. To continue downloading it, tap and hold, and then tap Resume.

        • Look for your new apps in the App list (on Start, flick left). Look for your new games in the Games Hub (on Start, tap Games, and flick left to Collection).

        Tip

        Looking for a specific app or game? From Marketplace, press the SearchHardware icon search button button. To learn more, see Search for stuff.

        Get apps on your PC
        • Connect your phone to your PC using the USB cable.

        • On Start, click All Programs, and then click Zune.

        • If you’re not signed in, click Sign In, and then sign in with the same Windows Live ID you used to sign in to your phone.

        • Click Marketplace > Apps. Under Devices, click Windows Phone.

          Zune Marketplace apps for windows phone 7 screen
          Zune Marketplace "apps for windows phone 7" screen

        • Browse for an app or game by clicking a genre or using the Search box.

        • Click the app that you’re interested in, and then click Free trial or Buy to try or buy the app or game. Or click Free to install a free app. Follow the instructions on the screen.

          If you want to add a new credit card to your account, you can add it from the Zune software on your computer (click Settings > Account > Add a credit card) or go to the Zune Account Center.

          Zune Add a credit card screen
          Zune "add a credit card" screen

        • To see apps and games on your phone, disconnect it from your computer. Look for:

          • New apps in the App list (on Start, flick left).

          • New games in the Games Hub (on Start, tap Games, and flick left to Collection).

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        Notes
        • Apps sync directly with your phone and are not added to your Zune collection on your computer.

        • If you purchase your app from Zune while your phone is not connected to your PC, the app will be downloaded over the air within 24 hours. If you subsequently connect your phone to your PC, your items will continue to download over the air.

        • Marketplace may not be available in your country or region.

        Play Xbox & get 400 Microsoft Points FREE


        MGS Holiday Offer

        Xbox has a great deal to help you you to kick off the holiday season. Just spend 1600 Microsoft Points on selected offerings from Microsoft Game Studios (see the list below) between November 16 – November 23 and receive 400 Microsoft Points–FREE!

        For more information, See official rules

        Offer Details

        To qualify for this special offer, you must first register by downloading the Microsoft Game Studios Offer gamerpic, and then purchase the eligible Arcade games, game add-on, or avatar accessories from Xbox LIVE Marketplace using your Xbox LIVE account before November 23.

        Gamertag Registration

        To take advantage of this great deal, you must download the free Microsoft Game Studios Gamer Picture. You can queue this gamer pic up for download to your console right here:

        1. Go to Xbox LIVE Event Registrations http://marketplace.xbox.com/games/media/66acd000-77fe-1000-9115-d802475207f5/
        2. Select Microsoft Game Studios Offer from the list and select Download to Xbox 360
        3. Select Confirm
        4. You’ll see a Congratulations! This item has been added to your download queue message.

        You can also access the free gamer pic via the banner ads running on Xbox LIVE, or in the Gamer Picture section of the Xbox LIVE dashboard.

        Download new adventures for favorites like Halo Wars.

        You must register for the offer using the same Xbox LIVE gamertag that you will use for your purchase. This promotion starts at 01:01 P.M. (GMT +8) on November 16 and ends at 12:59 P.M. (GMT+8) on November 23, 2010.

         

        Eligible Arcade Games

        Eligible Game Add-ons

        Eligible Avatar Items

        Splosion Man
        South Park
        UNO Rush
        Perfect Dark
        Snoopy Flying Ace Defense Grid
        Magic the Gathering Banjo Kazooie
        Banjo Tooie
        Ikaruga
        Fable II Pub Games
        Braid
        A Kingdom for Keflings Rez HD
        The Maw
        Scrap Metal
        Alien Breed Episode 1
        Alien Breed Episode 2
        The Dishwasher Dead Samurai
        Duke Nukem 3D
        N+

        Forza Motorsport 3
        Mass Effect
        Fable II
        Halo 3
        Halo Wars
        Gears of War 2
        Alan Wake
        LIPS
        Crackdown
        Crackdown 2
        Banjo Kazooie: Nuts & Bolts
        Scene It

         

        Halo Reach
        Halo 3: ODST
        Halo 3
        Gears of War 2
        Gears of War 3
        Crackdown 2
        Fable II
        Fable III
        Perfect Dark
        Toy Soldiers

        After registering and spending 1600 Microsoft Points on eligible downloads during the promotional period, the free Points will be either be deposited automatically into your Xbox LIVE account or sent to your e-mail via a token. Please allow four weeks for delivery, on or around December 20, 2010.

        1 million Microsoft Kinect for Xbox 360 sold in 10 days?


        Microsoft Corp. today announced it has sold 1 million Kinect for Xbox 360 units worldwide in 10 days and is on pace to hit 5 million by the end of the year. The announcement comes a week before the biggest selling day of the year, Black Friday, and in the wake of increasing momentum for Xbox 360, which led U.S. video game console sales for the past four months.

        This shows the early customer demand for controller-free entertainment solidifies biggest year in Xbox history. Microsoft also recently announced that the more than 25 million Xbox LIVE members have spent more than 1 billion hours on the service a month, an average of over 40 hours per member.

        More information on Xbox 360 and Kinect for Xbox 360 is available at http://www.xbox.com/Kinect or http://www.facebook.com/xbox.

        Kinect for Xbox 360 launch @ New York’s Times Square


        Last night, New York’s famed Times Square went controller-free, as the Crossroads of the World was transformed into a dancing, singing, A-list celebration for today’s North American launch of Kinect for Xbox 360. A full day of demos, star-studded appearances and a massive, choreographed dance routine culminated in an excited line of thousands of fans eagerly waiting to take home the future of home entertainment, now available at more than 30,000 retailers nationwide.

         

        Xbox 360 took over Times Square today draping it in purple and hosting a dance party with thousands to celebrate the launch of its newest product, Kinect, which lets you be the controller.

        You don’t need to have a controller to play Microsoft Xbox hereafter. That’s true that with the new version – Kinect for Xbox 360 Simply step in front of the revolutionary sensor, and Kinect sees you move, hears your voice and learns how you play. No buttons. No barriers. No controllers. Just you. With 17 Kinect games available this holiday season — including dance, fitness, sports, racing and family experiences — Kinect gets everyone in the family off the couch, on their feet and in the game.

        Frank Sanchez Jr. & Mark Wahlberg Attend the Kinect for Xbox 360 Launch with Boys & Girls Club of America – Frank Sanchez Jr. President and CEO, Boys And Girls Clubs of America and Mark Wahlberg with Boys and Girls Club members attend the Kinect for Xbox 360 Launch with Boys & Girls Club of America in Times Square on November 3, 2010 in New York City.

         

        Simply, Kinect transforms Times Square into a celebration of controller-free fun Smile

         

        More information is available at http://www.xbox.com/Kinect or http://www.facebook.com/xbox.

        Live @ PDC 2010 – Real Games Analysis and Optimization of XNA Framework Games for Windows Phone


        Microsoft PDC 2010 - Live from the Microsoft CampusJust to update you that PDC 2010 is on, and you can watch it online (i am watching now 🙂 ). Right now I am attending Jeff’s Real Games Analysis and Optimization of XNA Framework Games for Windows Phone session. Earlier i watched Shawn Hargreaves’ session. If you’re a Windows Phone 7 app or games developer, then you have couple of sessions to watch out…

        Streamed Sessions

        Things I Wish I Knew Three Months Ago about Building Windows Phone 7 Applications

        Jaime Rodriguez Thursday, 2:00 PM – 3:00 PM (GMT-7) (Add to your calendar)

        The Windows Phone clients for Twitter and Facebook are two new, native-looking Windows Phone applications. Come hear about all the lessons learned while developing these applications. Gain insights about the UX as well as development/architecture patterns for building great, well-behaved, native-looking Windows Phone 7 apps.

        Optimizing Performance for Silverlight Windows Phone 7 Applications

        Oren Nachman Thursday, 3:15 P.M. – 4:15 P.M. (GMT-7) (Add to your calendar)

        Hear about the key tips, tricks, and common mistakes that we uncovered by analyzing several real world applications. See demos of how real apps are debugged. Also learn how to write world class applications with animations running at 60fps.

        Things You Need to Know Before Building XNA Games for Windows Phone 7

        Shawn Hargreaves Friday, 11:30 A.M. – 12:30 P.M. (GMT-7) (Add to your calendar)

        So you have a cool idea for a game. This session covers some of the less obvious things you will need to know to turn your idea into reality when using XNA Game Studio for Windows Phone. Topics include how to choose the best orientation and resolution, how game content differs from typical productivity or web applications, how to deal with tombstoning, how to speed up load times, and how to proceed if you are interested in getting access to Xbox LIVE on the phone.

        Real-World Analysis and Optimization of XNA Framework Games on Windows Phone 7

        Jeff Petkau Friday, 2:00 P.M. – 3:00 P.M. (GMT-7) (Add to your calendar)

        Good code design, performance tips, and a solid understanding of the platform are all essential to game development. Learn how to use the Microsoft Advanced Technology Group’s (ATG) battle-tested techniques to find and fix performance-killing issues in Windows Phone 7 XNA Framework game code. Also, hear about real-world analysis and optimization of XNA Framework games on Windows Phone 7.

        3-Screen Coding: Sharing Code between Windows Phone, Silverlight, and .NET

        Shawn Burke Thursday, 4:30 P.M. – 5:30 P.M. (GMT-7) (Add to your calendar)

        Get a preview of upcoming Visual Studio features that will allow you to share code between Microsoft .NET platforms. You’ll learn how to structure applications to maximize the amount of shared code, how to write an app that’s used across Silverlight Desktop and Windows Phone, and how to build business logic and helper functions that work across all 3 screen types plus the cloud.

        Building Windows Phone 7 applications with the Windows Azure Platform

        Steve Marx Thursday, 11:30 A.M. – 12:30 P.M. (GMT-7) (Add to your calendar)

        Learn how to build Windows Phone 7 applications that are backed by scalable cloud components hosted in Windows Azure. This demo-heavy session will cover best practices relating to communication, authentication, and data synchronization between phone applications and cloud components.

        On Demand Sessions

        The Rich Mobile Web – Today and Tomorrow

        Joe Marini (On demand recording)

        Learn how to plan and design for today’s – and tomorrow’s – Rich Mobile Web, whether you have an existing site that you want to get mobilized or are starting from scratch.

        Making Money with the Windows Phone Marketplace

        Karen Luk (On Demand recording)

        In Windows Phone 7, Microsoft provides a central mechanism for distributing your application or game to all Windows Phone users: the Windows Phone Marketplace. In this session, we’ll review the high level workings of the Marketplace, but more importantly, we’ll drill deep into the functional criteria your application must meet, and the practices you should use in order to meet them.

        You can get the full list from the client devices: http://player.microsoftpdc.com/Schedule/Filter/ClientDevices and the entire PDC 2010 available at http://player.microsoftpdc.com/Schedule/Sessions.

        Enjoy the sessions!!

        Microsoft Xbox: What else you can do more than playing games?


        With Xbox LIVE, a whole world of extraordinary entertainment experiences awaits, including streaming music, HD movies, live sporting events, Facebook, Twitter, Video chat and more…

        ESPN on Xbox 360:
        With Kinect and ESPN you don’t just watch the game, you live the game. With thousands of sporting events and the interactive social network of Xbox LIVE, ESPN on Xbox 360 brings the excitement of a stadium experience into your living room…

        Friends and family:
        Video Kinect™ lets you connect with family and friends from the comfort of your living room. The Kinect camera captures a full room view and even automatically zooms to capture everyone in the room. Connect with friends on Windows Live Messenger or chat from one Xbox 360 to another…

        Bring your gamer friends with you wherever you go. With Xbox LIVE and Windows Phone 7, you can see who’s online and what your friends are doing on their consoles, PCs, or Windows 7 phones

        Learn more about this

         

        Movies and music:
        Listen to music, watch a film or TV show, connect with your friends in real-time. Zune on Xbox 360 delivers HD movies in the clearest, eye-popping instant-on 1080p. You can access your favorite music and buy music videos too… Learn more about this

        Mobile

        Windows Phone 7:
        Game on the go and connect with friends wherever you are. Access your Xbox LIVE account right from your Windows Phone 7 and see what your friends are up to on Xbox LIVE. Add some edge to your gaming repertoire with mobile tips and tricks, track your gamer score, or deck out your avatar with the latest duds. Also stay in the game with the only phone with Xbox LIVE built in. Whether you’re waiting for the bus, traveling out of town, or just kicking back around the house, Windows Phone 7 and Xbox LIVE will keep your life in motion and put mobile gaming

        Streaming music:
        Bring a party to life with Last.fm and listen to the world’s largest online music catalog – including all your favorite songs – on your Xbox 360. Discover tons of new music and listen to personalized radio stations powered by millions of music fans. Learn more about this


        Use your voice:
        Kinect uses advanced entertainment technology to respond to the sound of your voice. Just say “Xbox” to reveal a series of voice commands. So you’ll be able to control HD movies with the sound of your voice—no remote required

        Xbox Kinect : 17 Controller-free games launch in November


        Anticipation for Kinect swells with sold-out pre-orders, ad campaign launch, special appearances on two of America’s top daytime talk shows. Today, the countdown to Kinect begins, as Microsoft Corp. announced the launch of a multiyear advertising campaign and revealed the complete line-up of 17 controller-free games that will transform living rooms around the world starting on Nov. 4.

        With 17 Kinect-enabled titles debuting in November, Kinect for Xbox 360 offers something for gamers (and nongamers) of every stripe.

        “Kinect Adventures” (Good Science Studio/Microsoft Game Studios), included with every Kinect sensor
        Float in outer space. Experience the thrill of roaring rapids. Tackle mountaintop obstacle courses. And dive into the deep sea to save a leaky underwater observatory — all from your living room. With “Kinect Adventures,” you are the controller as you jump, dodge and kick your way through exciting adventures set in a variety of exotic locations. “Kinect Adventures” is designed with something for everyone to enjoy and will be available with every Kinect sensor and Kinect bundle sold.

        “Kinectimals” (Frontier Developments Ltd./Microsoft Game Studios), limited collector edition.
        “Kinectimals” invites children, their parents and animal lovers of all ages to build lasting friendships with some of the world’s most exotic creatures. Just like real pets, your feline cubs will come running when they hear your voice, respond to commands such as “jump,” “roll over” and “play dead,” and purr with joy when you scratch them behind their ears. Limited collector’s editions of the “Kinectimals” game packaged with a 7” plush toy that unlocks a new animal and toy in the game will be available exclusively at Toys “R” Us and GameStop.

        “Game Party™: In Motion” (Warner Bros. Interactive Entertainment)
        The popular party game value series comes to Kinect for Xbox 360. “Game Party: In Motion” lets players engage in true-to-life motions with 16 games appealing to people of all ability levels, ranging from sports such as Hoop Shoot and Darts to arcade and party games, including Rootbeer Tapper, Table Hockey and more.

        “Harry Potter and the Deathly Hallows — Part 1 The Videogame” (Electronic Arts/EA Bright Light)
        “Harry Potter and the Deathly Hallows Part 1 The Videogame” is the most challenging yet, packed from start to finish with action and combat. Playing as Harry, you are on the run from the opening sequence, fighting for survival on a desperate and dangerous quest to locate and destroy Voldemort’s Horcruxes. And with 22 exclusive Kinect challenges, conjure the weapons of magical warfare where your motions make the magic, only on Xbox 360.


        “Your Shape™: Fitness Evolved” (Ubisoft)
        With Kinect for Xbox 360 and “Your Shape: Fitness Evolved,” you will experience the most advanced fitness technology available, your way and on your schedule. The advanced feedback system detects when your body is out of alignment and coaches you to correct your form. Personalize your workout, challenge your friends and share your progress while achieving real results.

        “Dance Central” (MTV Games/Harmonix)
        From the creators of “Rock Band” comes the next great music experience: “Dance Central,” the first controller-free, body tracking, fully immersive dance video game that helps you take your moves to the next level. Featuring more than 90 routines and 650 dance moves, every routine has authentic choreography for beginners and experts alike to master, alongside a killer soundtrack that spans today’s current pop, hip-hop and R&B artists. You won’t just learn the dance moves — you’ll own the dance floor.

        “The Biggest Loser Ultimate Workout” (THQ)
        Based on the hit television show, “The Biggest Loser Ultimate Workout” comes to Kinect offering the ultimate workout experience. Complete your fitness program using the interactive motion control sensors providing real-time feedback. From a body analyzer and recipes to personalized tips and a video diary to track your journey, “The Biggest Loser Ultimate Workout” fitness game has it all to drop the weight and change your life.

        “DanceMasters” (Konami)
        The pioneer of the franchise that started the dance game craze, Konami introduces a brand new way to experience music and rhythm. The next generation in full-body dancing is finally here.

        “EA SPORTS Active 2” (EA SPORTS)
        EA SPORTS Active 2” with Total Body Tracking will combine motion tracking from Kinect and heart rate data from the included wireless heart rate monitor to provide true fitness results. Users will be able to track and share their workout data online through automatic uploading from their online connected Xbox 360 consoles to their personalized EA SPORTS Active profile.

        “Zumba Fitness®” (Majesco)
        Join the party with “Zumba Fitness,” a one-of-a-kind, dance fitness workout set to sexy, high-energy Latin and international music. Find your rhythm and let go as “Zumba” instructor fan favorites Gina Grant, Tanya Beardsley and “Zumba” creator, Beto, guide you through 30 routines that will work you into a sweat and make you forget you’re even exercising.

         

        “Kinect Sports” (Rare/Microsoft Game Studios)
        The first full-body, controller-free sports game that lets you physically compete with friends over Xbox LIVE, “Kinect Sports” is so real, you will almost feel the wind in your hair as you fly over hurdles and the sand in your toes as you set, bump and spike your way to volleyball victory. With six full sports — Soccer, Beach Volleyball, Track & Field, Boxing, Bowling and Table Tennis — “Kinect Sports” is the only title with a Team vs. Team mode, allowing the whole family to play in a fast-paced tournament style competition.

        “MotionSports™” (Ubisoft)
        Grab your friends and rush the living room, it is time to catapult into the wide world of “MotionSports.” Race down the slopes of a Super G slalom, score a mind-blowing penalty kick, duck-and-run your way to a game-winning touchdown, or throw punches at the champ as you test your skills in more than 40 awesome sports challenges. The “MotionSports” live in-game commentary will follow your hits and misses, as you compete to go from local hero to a global sports phenomenon.

        “DECA SPORTS FREEDOM” (Hudson Entertainment)
        Hudson Entertainment is taking sports to the next level with 10 sporting events you play using your own body in “DECA SPORTS FREEDOM.” No controller necessary — just move yourself as if you were playing the sport in real life. Spin, throw and smash your way to victory across all of the included events: tennis, boxing, archery, paintball, beach volleyball, dodge ball, kendo, mogul skiing, snowboard cross, and even figure skating.


        “Kinect Joy Ride” (Big Park/Microsoft Game Studios)
        “Kinect Joy Ride,” the first controller-free racing game, will take you and your friends on the ride of your lives — no driver’s license required. “Kinect Joy Ride” combines wild kart-racing excitement with the effortless fun of full-body gaming possible only with Kinect for Xbox 360. Go solo or compete with up to eight players over Xbox LIVE to take on the world.

        “ADRENALIN MISFITS” (Konami)
        “Adrenalin Misfits” thrusts gamers into unbelievable fantasy worlds with exciting, sideways-stance boarding battles in amazing environments. It’s not just a race, it’s a battle!

        “Fighters Uncaged” (Ubisoft)
        Charge head-first into the vicious world of illegal free-fighting tournaments, where you will use every muscle in your body to battle your way to the top. Forced into a secret tournament, Simon must use what he learned from his father, an ex-boxing champ, as he faces off against violent combatants who will brutally unleash a range of mixed martial arts attacks to take him down. No guns. No blades. Your body is the deadly weapon.

        “SONIC FREE RIDERS™” (SEGA)
        Sonic is speeding onto Kinect for Xbox 360 in an action-packed experience unlike any other. Become your favourite character as you jump on your board and compete in adrenaline-fuelled races against tough competition. For the first time use full-motion body control to twist and turn your way through a range of stunning courses.

        For more information, visit http://www.kinectholiday.com and Microsoft News Center’s Press Pass. Also follow Kinect on Facebook as we tour the world, transforming how people experience games and entertainment. More information is available at http://www.facebook.com/xbox.

         

        Are you ready for the party?

        Download : Windows Phone Developer Tools Beta 1.0


        The same powerful and easy to use Visual Studio integrated developer environment (IDE) handles design and testing of Windows Phone 7 phone applications. You can download it from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=c8496c2a-54d9-4b11-9491-a1bfaf32f2e3&displaylang=en.

        It includes the following:

        • Visual Studio 2010 Express for Windows Phone Beta
        • Windows Phone Emulator Beta
        • Silverlight for Windows Phone Beta
        • Microsoft Expression Blend for Windows Phone Beta
        • XNA Game Studio 4.0 Beta