Tag Archives: Marketing

General: Microsoft Roadmap Virtual Event @ April 23, 2014


Interested in viewing demos of the latest Microsoft Technologies, listen customer success stories and participate in forward-thinking discussions? Register here for the virtual roadmap event scheduled on Wednesday, April 23 which consists of two specialized tracks: IT Pro/Technology (Noon ET) and Sales/Marketing (3pm ET). Also you can download the agenda here as well.

Comprehensive guide: Windows Phone development resources


Looking for a comprehensive guide to development resources for Windows Phone? Visit the Windows Phone developer resources pages on App Hub.

Please find the following topic pages so you can learn everything you need to know to create great apps and games for Windows Phone:

Silverlight for Windows Phone

XNA Game Studio and XNA Framework

Windows Phone Developer Tools and Device Unlock

User Experience and User Interface

Application and Execution Model

Input, Touch and Gestures

Launchers and Choosers

Security

Frame and Page Navigation

Isolated Storage

Performance

Advertising Services

Camera and Photos

Media – Audio and Video

Push Notifications and Live Tiles

App Bar and Controls

Location and Mapping

Networking and Web Services

Sensors

Globalization and Localization

Porting Your App or Game to Windows Phone 7

Application Publishing and Marketplace

Windows Phone 7: How to get apps from Marketplace?


Get apps from Marketplace

On your phone or from your PC, get apps and games wherever you are.

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Check out Marketplace—Microsoft’s virtual store for apps, games, and other entertainment for your phone. Many apps and games in Marketplace are free, while others let you try before you buy.

Before you try or buy an app or game:

Apps on the phone

Get apps on your phone
  • On Start, tap Marketplace Marketplace tile.

  • Tap Apps.

  • Flick left or right to see top, new, or featured apps, or browse categories. When you find an app or game you want, tap it.

  • If you want to install a free app or game, tap Install twice to confirm and download it to your phone.

  • If you want to buy an app or game:

    • Tap Buy to buy a paid app. Or tap Try (if available) to try it.

    • Do one of the following:

      • If you’re trying an app, tap Install.

      • If you’re buying an app, tap Buy, select your payment method (either a credit card or a charge to your phone bill), and then tap Buy again.

    Note

    By default, purchases are added to your phone bill (if this service is available from your mobile operator). Or you can use a credit card: in the Confirm purchase screen, tap Change payment method, and then tap Add a credit card. (Or just tap Add a credit card.) Follow the steps on the screen.

    Confirm purchase screen on phone
    "Confirm purchase" screen on phone

  • It might take several minutes for the app or game to download and install, depending on its size. A progress bar on the details screen shows the status.

    Tips
    • To check the progress of an app or game you’re downloading, tap Check install.

    • To pause a downloading app, on the Marketplace Downloads screen (tap Check install or the download link at the bottom of the Marketplace Hub), tap and hold the item, then tap Pause. To continue downloading it, tap and hold, and then tap Resume.

  • Look for your new apps in the App list (on Start, flick left). Look for your new games in the Games Hub (on Start, tap Games, and flick left to Collection).

Tip

Looking for a specific app or game? From Marketplace, press the SearchHardware icon search button button. To learn more, see Search for stuff.

Get apps on your PC
  • Connect your phone to your PC using the USB cable.

  • On Start, click All Programs, and then click Zune.

  • If you’re not signed in, click Sign In, and then sign in with the same Windows Live ID you used to sign in to your phone.

  • Click Marketplace > Apps. Under Devices, click Windows Phone.

    Zune Marketplace apps for windows phone 7 screen
    Zune Marketplace "apps for windows phone 7" screen

  • Browse for an app or game by clicking a genre or using the Search box.

  • Click the app that you’re interested in, and then click Free trial or Buy to try or buy the app or game. Or click Free to install a free app. Follow the instructions on the screen.

    If you want to add a new credit card to your account, you can add it from the Zune software on your computer (click Settings > Account > Add a credit card) or go to the Zune Account Center.

    Zune Add a credit card screen
    Zune "add a credit card" screen

  • To see apps and games on your phone, disconnect it from your computer. Look for:

    • New apps in the App list (on Start, flick left).

    • New games in the Games Hub (on Start, tap Games, and flick left to Collection).

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Notes
  • Apps sync directly with your phone and are not added to your Zune collection on your computer.

  • If you purchase your app from Zune while your phone is not connected to your PC, the app will be downloaded over the air within 24 hours. If you subsequently connect your phone to your PC, your items will continue to download over the air.

  • Marketplace may not be available in your country or region.

Developer Hub : Windows Phone 7 Jump Start training


With continuation to my previous blog post (Windows Phone 7 Design and Development), i am adding couple of sessions, and a link to their course material

Windows Phone 7 Jump Start (Session 1 of 12): Introduction

A quick tour of Windows Phone 7 and how you write programs for it. We take a look at the platform capabilities and the software development options. We also offer you a chance to win a prize that is almost certainly not a private jet.

Windows Phone 7 Jump Start (Session 2 of 12): Building a Silverlight Application, Part 1

Building an application from scratch. How you can take a simple idea for a program and build the user interface, followed by the program behaviours that sit behind it. We take a look at data binding on Windows Phone and how best to structure your application to make best use of it.

Windows Phone 7 Jump Start (Session 3 of 12): Building a Silverlight Application, Part 2

Making more complex applications. You also get an overview of how the built in controls work, and how to tailor the user input to match your requirements. We also take a look at page navigation within a multi-form Silverlight application on the phone and how to use the navigation inputs for best effect.

Windows Phone 7 Jump Start (Session 4 of 12): Building Games for the Windows Phone 7 Platform

Using Silverlight as a platform for game creation. We show how to get a draw/update behavior into your Silverlight games and give you a fully worked game to chew on. We also illustrate how a Silverlight game can leverage the XNA libraries to add sound effects to a game.

Windows Phone 7 Jump Start (Session 5 of 12): Building XNA Games for the Windows Phone 7 Platform, Part 1

Getting Started with  XNA on Windows Phone. We talk about what makes the Windows Phone such a good platform for XNA development and how you create XNA games for it. We take a look at how games can manage the orientation of a phone and give you some tips on getting the best performance. Then we move on to take a look at the accelerometer input and how to make games that use this.

Windows Phone 7 Jump Start (Session 6 of 12): Building XNA Games for the Windows Phone 7 Platform, Part 2

Using the Windows Phone platform features in your XNA games. We continue with our look at Windows Phone features that make the platform so interesting to game developers. We cover the use of the touch screen, sound creation and finally give you some coverage of how to access the Zune media content in the device. Then we round off with a little look at how you can get text input from users by means of the Guide support in XNA.

Windows Phone 7 Jump Start (Session 7 of 12): Advanced Application Development, Part 1

Application Lifecycle. A look at the execution model on the phone, and how to create solutions that give a great user experience in the face of phone calls, termination and even total shutdown of the device itself. We show how to respond to messages to make your application give the appearance of being "always on" and the data persistence facilities that you will need to make this work.

Windows Phone 7 Jump Start (Session 8 of 12): Advanced Application Development, Part 2

Launchers and Choosers plus Using Isolated Storage. In this session we take a look at "Launchers and Choosers", how your application can use the built in phone behaviors to place calls, take pictures and select contacts, making it part of how the phone works. We also show how your application can store data in its own isolated storage on the phone device.

Windows Phone 7 Jump Start (Session 9 of 12): Advanced Application Development, Part 3

Storing Data and Using the Network. In this session we look at the connectedness of Windows Phone and how you can make this work for you. We demonstrate connected applications and how the notification service is used to allow external systems to give your application a wake-up call.

Windows Phone 7 Jump Start (Session 10 of 12): Marketing Your Windows Phone 7 Application

Using Windows Marketplace. In this session we explain how to join the Marketplace and get your applications out there. We take a look at how your solutions are packaged and deployed and how you go about registering a device for development and then using that with Visual Studio 2010 to test your applications.

Windows Phone 7 Jump Start (Session 11 of 12): Working with Media

Using XNA in 3D and with Media. In this session we take a quick look at how the Windows Phone works as an excellent platform for 3D games in XNA. We also explore how an XNA game can make use of the media stored in the phone, including photographs taken by the user and media loaded onto it from Zune.

Windows Phone 7 Jump Start (Session 12 of 12): Final Silverlight Topics and Wrap-Up

Taking Silverlight to the max. We start with a look at the Application bar, a crucial component in Windows Phone applications. We then move on to the Expression Blend tool, and how to create compelling user experiences with it. Finally we round off the session by showing how easy it is to use the map services in your phone and demonstrate some of the really cool navigation tools that are coming.

Bonus:
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If you’re a Zune user, here’s a link to the Zune subscription link. 
* Also a link to the iTunes subscription.

… watch out this space…i will keep you posted more on this…